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141 lines
3.5 KiB
141 lines
3.5 KiB
// webapp.js
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// Copyright (C) 2022 Rob Colbert @[email protected]
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// License: Apache-2.0
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'use strict';
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import 'dotenv/config'; // reads .env into process.env
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import path, { dirname } from 'path';
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import { fileURLToPath } from 'url';
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const __dirname = dirname(fileURLToPath(import.meta.url)); // jshint ignore:line
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import { createRequire } from 'module';
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const require = createRequire(import.meta.url); // jshint ignore:line
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import express from 'express';
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import { v4 as uuidv4 } from 'uuid';
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import Redis from 'ioredis';
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import CanvasIoServer from './canvas-io-server.js';
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import winston from 'winston';
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import expressWinston from 'express-winston';
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import webpack from 'webpack';
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import webpackDevMiddleware from 'webpack-dev-middleware';
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import WEBPACK_CONFIG from './webpack.config.js';
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const APP_CONFIG = {
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pkg: require('./package.json'),
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niceGameSdk: require('./node_modules/dtp-nice-game/package.json'),
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};
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class MultiplayerCanvasApp {
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constructor ( ) {
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this.app = express();
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this.app.locals.config = APP_CONFIG;
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this.app.locals.pkg = APP_CONFIG.pkg;
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this.app.locals.niceGameSdk = APP_CONFIG.niceGameSdk;
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this.app.set('view engine', 'pug');
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this.app.set('views', path.join(__dirname, 'app', 'views'));
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this.app.use(expressWinston.logger({
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transports: [
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new winston.transports.Console(),
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],
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format: winston.format.combine(
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winston.format.colorize(),
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// winston.format.json(),
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),
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meta: false,
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msg: "HTTP ",
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expressFormat: true,
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colorize: false,
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ignoreRoute: (/*req, res*/) => { return false; },
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}));
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this.app.use('/dist/assets', express.static(path.join(__dirname, 'app', 'assets')));
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/*
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* Webpack integration
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*/
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this.compiler = webpack(WEBPACK_CONFIG);
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/*
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* Webpack dev server middleware
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*/
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this.webpackDevMiddleware = webpackDevMiddleware(this.compiler, {
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publicPath: WEBPACK_CONFIG.output.publicPath,
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});
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this.app.use(this.webpackDevMiddleware);
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/*
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* Application routes
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*/
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this.app.get('/', this.getCanvasView.bind(this));
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}
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async start ( ) {
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this.redis = new Redis({
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host: process.env.REDIS_HOST,
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port: process.env.REDIS_PORT,
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password: process.env.REDIS_PASSWORD,
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key: process.env.REDIS_KEY_PREFIX || 'dtp',
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});
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this.redis.on('error', this.onRedisError.bind(this));
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console.log('start', 'creating HTTP server');
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this.httpServer = require('http').createServer(this.app);
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this.io = new CanvasIoServer(this);
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await this.io.start();
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return new Promise((resolve, reject) => {
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this.httpServer.listen(3000, (err) => {
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if (err) {
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return reject(err);
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}
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console.log('start', `${APP_CONFIG.pkg.name} online`);
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resolve();
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});
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});
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}
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async onRedisError (error) {
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console.log('Redis error', error);
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}
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async getCanvasView (req, res) {
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/*
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* Create a socket connect token and assign it to res.locals for use in the
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* view. Store it in Redis for 30 seconds.
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*/
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res.locals.connectToken = uuidv4();
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await this.redis.setex(`connect-token:${res.locals.connectToken}`, 30, JSON.stringify({
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imageId: 'test-image',
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ip: req.ip,
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}));
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/*
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* Render the Multiplayer Canvas view
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*/
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res.locals.appModuleUrl = '/dist/canvas-app.bundle.js';
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res.render('multiplayer-canvas');
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}
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}
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(async ( ) => {
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const app = new MultiplayerCanvasApp();
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await app.start();
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})();
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