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call socket.disconnect not socket.destroy

master
Rob Colbert 2 years ago
parent
commit
ce58287b5f
  1. 2
      canvas-io-server.js
  2. 13
      supervisor/pixel.conf

2
canvas-io-server.js

@ -85,7 +85,7 @@ export default class CanvasIoServer {
sid: socket.sid,
handshake: socket.handshake,
});
socket.destroy();
socket.disconnect(close);
return;
}

13
supervisor/pixel.conf

@ -0,0 +1,13 @@
[program:pixel]
numprocs=1
process_name=%(program_name)s_%(process_num)02d
command=/home/dtp/bin/node --optimize_for_size --max_old_space_size=1024 --gc_interval=100 webapp.js
directory=/home/dtp/live/multiplayer-canvas
autostart=true
autorestart=true
startretries=3
stopsignal=INT
stderr_logfile=/var/log/dtp/pixel.err.log
stdout_logfile=/var/log/dtp/pixel.out.log
user=dtp
environment=HOME='/home/dtp/live/multiplayer-canvas',NODE_ENV=production,LOGNAME=pixel
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